News
#Latest
The newest thinking from GameDataCore and our Substack.

Use Case: Understand the emotional landscape of your game Lifecycle: Launch
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Why reading your Steam reviews isn't the same as understanding them
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We built something, now it's over to you to tell us if it works
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Most studios think their endgame drives reviews. The data says otherwise.
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By Simon Sparks, Co-Founder and COO at GameDataCore. I spend my days obsessing over the gap between what player data shows and what it actually means. This is where I share what we're learning.
GAMEDATACORE.SUBSTACK.COM
#Essays
Position pieces on evidence, decision intelligence, and the industry conditions shaping game teams.

Why reading your Steam reviews isn't the same as understanding them
GAMEDATACORE.SUBSTACK.COM

Most studios think their endgame drives reviews. The data says otherwise.
GAMEDATACORE.SUBSTACK.COM

By Simon Sparks, Co-Founder and COO at GameDataCore. I spend my days obsessing over the gap between what player data shows and what it actually means. This is where I share what we're learning.
GAMEDATACORE.SUBSTACK.COM

Decisions, decisions, decisions.
GAMEDATACORE.SUBSTACK.COM

Change, Evidence, and Building Games Differently
GAMEDATACORE.SUBSTACK.COM

The Hidden Logic of Discovery: Why Steam Thinks in Probabilities, Not Fairness
GAMEDATACORE.SUBSTACK.COM
#Product updates
Notes on the product, the evidence engine, and what we are building next.
#All posts
Everything published through the GameDataCore news feed.

Use Case: Understand the emotional landscape of your game Lifecycle: Launch
GAMEDATACORE.SUBSTACK.COM

Why reading your Steam reviews isn't the same as understanding them
GAMEDATACORE.SUBSTACK.COM

We built something, now it's over to you to tell us if it works
GAMEDATACORE.SUBSTACK.COM

Most studios think their endgame drives reviews. The data says otherwise.
GAMEDATACORE.SUBSTACK.COM

By Simon Sparks, Co-Founder and COO at GameDataCore. I spend my days obsessing over the gap between what player data shows and what it actually means. This is where I share what we're learning.
GAMEDATACORE.SUBSTACK.COM

Decisions, decisions, decisions.
GAMEDATACORE.SUBSTACK.COM

Change, Evidence, and Building Games Differently
GAMEDATACORE.SUBSTACK.COM

There’s a phrase that gets thrown around a lot in games:
GAMEDATACORE.SUBSTACK.COM

The Hidden Logic of Discovery: Why Steam Thinks in Probabilities, Not Fairness
GAMEDATACORE.SUBSTACK.COM

How one of gaming’s most stressful genres is being redefined — as a co-op world where solo players thrive.
GAMEDATACORE.SUBSTACK.COM

Intro Hi everyone,
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